And I think that's this common thread that America has. You've got games like Gears Of War 2 and last Christmas you had Halo, and now you've got Fallout, and they're all post-apocalyptic worlds that are about to be destroyed, and you're a single person who's got to save the world. You know, if you look at a lot of the hit games from America, they are about end of the world scenarios. And that very much comes through in games. And you can see why, because when you're king of the hill the only way you can go is down. And you can see that in the American fiction.īut when a society is downtrodden, they're much more obsessed about growth and things getting better and bigger. You know, about meteorites and plagues and destroying things. When a society is really successful like America, throughout history there's been this trend for those societies to be obsessed about end of the world scenarios. This will blow your mind actually, because it's really true. I could talk about the philosophy of this, because it's very interesting. PM: I've noticed some enormous changes in playing style. GR: Have you noticed any major differences in the way people play through the game in the US? Later on in the game you go to - Oh god I've got to be careful here - you go to a port city - I won't spoil it by telling you the name of it, but we changed the accents and some of them are quite broad. But they liked the first game, and we intentionally put the accents in there to give you a flavour. They'll probably actually just try to slice his head off or something. You know, having a script about love letters, I don't know if they'll actually. The trouble is that Americans love destroying the whole planet. GR: Do you think we're going to see translation issues when it gets over there? And I think that some of the humour you discover by yourself through the game is just fantastic. He's a fantastically humourous individual. And the humour is our humour, especially Dean Carters's humour. I think if you try to force a personality on a world then I think you're destined to fail. PM: I'd like to take credit for that, but I'm not going to. GR: Is a European sensibility something you wanted to make an active move towards? In the eighties and nineties there used to be a grand tradition of Britishness in games, especially through the sense of humour, but things are more homogenised these days. There's Stephen Fry later on in the game. GR: Would we be right in thinking we heard one of the League Of Gentlemen in there too? What I kept saying when we were casting that was that I wanted to have voices that people would recognise and say "I've heard that voice before". GR: The guy with the love letters near the beginning? PM: Did you notice the guy from Gavin & Stacey? It's really nice hearing real English accents all the way through a game. GR: It's right through the production design and even down to the voice acting.
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